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Thanks a lot! Those two games are definitely influences, and I hope that my game is unique enough to build off of other games that I look to for inspiration :.

For now that's how it's likely to stay, but I understand the frustration of a streak of bad luck, so at some point down the line I may add some kind of 'bad luck protection' where it will weight the other character's chances of being selected higher after consecutively choosing the same character.

Thanks again for your interest, kind words, and feedback, and keep your eye out as a pretty large patch will be released in the next day or two!

As far as looking to games for inspiration, I always think about Doom and Diablo. Back when they were released, everyone myself included called similar games Doom clones and Diablo clones.

You can have a game that wears its inspiration on its sleeve and still distinguish it with unique mechanics or settings, just as Hostile Takeover does.

For the aggro portion, maybe one of the ninja's starting cards could be one that helps offset squishiness. Meat Shield is definitely my favorite, and doesn't push you towards a certain build like any of the clone cards would.

Anyway, just my two cents. I'm exicted to see the new patch, and I'll be playing this a lot for the forseeable future. Very well implemented game mechanics.

Very fun for the deck-builder in me. I like the strategy of choosing between which cards to use and which to recycle.

Makes combat more interesting, like a simplified version of chess. Looking forward to future updates! The boss could use more minions or perhaps some special moves, as he's not much challenge.

Plus, it would just be more visually appealing. The taunting cards should actually play some kind of sound when used. I have some issues with combat not resolving when using the Soldier's base shotgun cards I think its called Buckshot?

Since then, about a third of the time I use a Buckshot be in the 0 cost one or not the card will do damage but then stops and never allows me to continue my turn.

Would you mind expanding on what you mean by a separate screen for the Upgrades? To view which upgrades you have installed? Currently you can view those when viewing your deck in the upper-left, but I know it's not ideal and it likely won't be the final way to view them.

I'll have to look into why existing upgrades are being offered up, that's definitely a bug! As for the game getting stuck after using an ability, that's an old bug that I hoped was finally resolved as of version 0.

Is that the version that you were playing? If so, it's back to the drawing board for that problem. Also if it gets stuck on you again, pressing F8 will allow you to submit a bug report which also grabs the state of all in-game objects and sends it to me, which is a huge help in tracking down bugs!

Upgrades: Yes, to view which ones I have currently installed. Correct, they are shown in the upper-left when viewing your deck.

My issue is that after so many loops through the game it will very likely be the case that I will run out of room for them in such a small horizontal space.

That's all. It'd be nice to see their art in original size as well. I currently have version 0. I'll keep the F8 reporting function in mind in case things happen again.

I suspect that means it'll restart my progress, which means I still don't get to try out that third character yet LOL.

When the character windows are opened I'm working on putting in tabs on the left-side to switch between characters, and tabs at the top to switch between Cards and Upgrades using the same card view.

Hopefully that should help alleviate that issue! I'll have to look into why the upgrades aren't looping properly, that one is definitely a bug.

Currently the Engineer isn't in-game yet, so there's no progress to be lost :X The next patch is making the final changes to core systems card removals and viruses are getting reworked and filling out the remainder of the core cards for the Soldier and Ninja.

The Engineer will likely be next, so she should be playable sometime in early October. If you're interested in keeping up with things and providing more feedback Discord is a great place for it, and sometimes other people will chime in with their thoughts, too!

If you want to join here's a link, and if not that's cool, too. Thanks again! Hey, no problem! I'm happy to offer constructive criticism especially if it means the game gets better!

I never did try to click the Engineer, so that's why I had mentioned it in my previous comment. After I had beaten the game once, her character art was in color instead of black and white so I was certain I had unlocked her.

I was afraid I'd end up losing all the good stuff I'd built up already so I didn't try a new game. Speaking to that, would it be possible to have a few save slots instead of just the current game you have going?

I'm on Discord for voice acting projects so I have no problems joining your server. I'll do that now and leave these comments here. Thanks for your hard work!

I actually never died and had to gain one XD. Awesome game, have you thought about publishing to steam in the future?

I work with an Indie publisher and we'd love to work with you if you are. Feel free to reach out if you want to chat or have questions.

Email: deana sedoc. This is fantastic. Thank you so much! I just hope that it's unique enough to offer something different than the other games currently available :.

This game is really great! I appreciate the mechanical considerations and enjoy the tactical problems posed by each challenge.

Hey, thanks a lot! I'd love to hear any feedback especially negative that you have. If not, no big deal, and thanks again for playing!

Hostile Takeover. A downloadable game for Windows. To deter the unwanted takeover, the target company's management may have preemptive defenses in place, or it may employ reactive defenses to fight back.

Factors playing into a hostile takeover from the acquisition side often coincide with those of any other takeover, such as believing that a company may be significantly undervalued or wanting access to a company's brand, operations, technology, or industry foothold.

Hostile takeovers may also be strategic moves by activist investors looking to effect change on a company's operations.

The acquiring company can take that offer directly to the shareholders, who may choose to accept it if it is at a sufficient premium to market value or if they are unhappy with current management.

The sale of the stock only takes place if a sufficient number of stockholders, usually a majority, agree to accept the offer. If a company that makes a hostile takeover bid acquires enough proxies, it can use them to vote to accept the offer.

Another defense is to establish an employee stock ownership program ESOP , which is a tax-qualified plan in which employees own a substantial interest in the company.

Employees may be more likely to vote with management, which is why this can be a successful defense. In a crown jewel defense, a provision of the company's bylaws requires the sale of the most valuable assets if there is a hostile takeover, thereby making it less attractive as a takeover opportunity.

The buyer who triggered the defense, usually the acquiring company, is excluded from the discount. The term is often used broadly to include a range of defenses, including issuing both additional debt to make the target less attractive and stock options to employees that vest upon a merger.

A hostile takeover can be a difficult and lengthy process and attempts often end up unsuccessful. In , for example, billionaire activist investor Carl Icahn attempted three separate bids to acquire household goods giant, Clorox, which rejected each one and introduced a new shareholder rights plan in its defense.

Genzyme produced drugs for the treatment of rare genetic disorders and Sanofi-Aventis saw the company as a means to expand into a niche industry and broaden its product offering.

After friendly takeover offers were unsuccessful as Genzyme rebuffed Sanofi-Aventis's advances, Sanofi-Aventis went directly to the shareholders, paid a premium for the shares, added in contingent value rights , and ended up acquiring Genzyme.

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It's a whole lot of fun and has a lot of strategic decision making. The only thing I have a little trouble with is that there isn't really a lot of early aggro management, so it's extremely hard to keep my ninja alive until I start getting cards like Doppelganger, All for One, Meat Shield, etc.

Is there a rhyme or reason to the targeting of enemies, or is it random? Thanks a lot! Those two games are definitely influences, and I hope that my game is unique enough to build off of other games that I look to for inspiration :.

For now that's how it's likely to stay, but I understand the frustration of a streak of bad luck, so at some point down the line I may add some kind of 'bad luck protection' where it will weight the other character's chances of being selected higher after consecutively choosing the same character.

Thanks again for your interest, kind words, and feedback, and keep your eye out as a pretty large patch will be released in the next day or two!

As far as looking to games for inspiration, I always think about Doom and Diablo. Back when they were released, everyone myself included called similar games Doom clones and Diablo clones.

You can have a game that wears its inspiration on its sleeve and still distinguish it with unique mechanics or settings, just as Hostile Takeover does.

For the aggro portion, maybe one of the ninja's starting cards could be one that helps offset squishiness. Meat Shield is definitely my favorite, and doesn't push you towards a certain build like any of the clone cards would.

Anyway, just my two cents. I'm exicted to see the new patch, and I'll be playing this a lot for the forseeable future. Very well implemented game mechanics.

Very fun for the deck-builder in me. I like the strategy of choosing between which cards to use and which to recycle. Makes combat more interesting, like a simplified version of chess.

Looking forward to future updates! The boss could use more minions or perhaps some special moves, as he's not much challenge. Plus, it would just be more visually appealing.

The taunting cards should actually play some kind of sound when used. I have some issues with combat not resolving when using the Soldier's base shotgun cards I think its called Buckshot?

Since then, about a third of the time I use a Buckshot be in the 0 cost one or not the card will do damage but then stops and never allows me to continue my turn.

Would you mind expanding on what you mean by a separate screen for the Upgrades? To view which upgrades you have installed?

Currently you can view those when viewing your deck in the upper-left, but I know it's not ideal and it likely won't be the final way to view them.

I'll have to look into why existing upgrades are being offered up, that's definitely a bug! As for the game getting stuck after using an ability, that's an old bug that I hoped was finally resolved as of version 0.

Is that the version that you were playing? If so, it's back to the drawing board for that problem. Also if it gets stuck on you again, pressing F8 will allow you to submit a bug report which also grabs the state of all in-game objects and sends it to me, which is a huge help in tracking down bugs!

Upgrades: Yes, to view which ones I have currently installed. Correct, they are shown in the upper-left when viewing your deck.

My issue is that after so many loops through the game it will very likely be the case that I will run out of room for them in such a small horizontal space.

That's all. It'd be nice to see their art in original size as well. I currently have version 0. I'll keep the F8 reporting function in mind in case things happen again.

I suspect that means it'll restart my progress, which means I still don't get to try out that third character yet LOL.

When the character windows are opened I'm working on putting in tabs on the left-side to switch between characters, and tabs at the top to switch between Cards and Upgrades using the same card view.

Hopefully that should help alleviate that issue! I'll have to look into why the upgrades aren't looping properly, that one is definitely a bug.

Currently the Engineer isn't in-game yet, so there's no progress to be lost :X The next patch is making the final changes to core systems card removals and viruses are getting reworked and filling out the remainder of the core cards for the Soldier and Ninja.

The Engineer will likely be next, so she should be playable sometime in early October. If you're interested in keeping up with things and providing more feedback Discord is a great place for it, and sometimes other people will chime in with their thoughts, too!

If you want to join here's a link, and if not that's cool, too. Thanks again! Hey, no problem! I'm happy to offer constructive criticism especially if it means the game gets better!

I never did try to click the Engineer, so that's why I had mentioned it in my previous comment. After I had beaten the game once, her character art was in color instead of black and white so I was certain I had unlocked her.

I was afraid I'd end up losing all the good stuff I'd built up already so I didn't try a new game. Speaking to that, would it be possible to have a few save slots instead of just the current game you have going?

I'm on Discord for voice acting projects so I have no problems joining your server. I'll do that now and leave these comments here.

Thanks for your hard work! I actually never died and had to gain one XD. Awesome game, have you thought about publishing to steam in the future?

I work with an Indie publisher and we'd love to work with you if you are. Feel free to reach out if you want to chat or have questions.

Email: deana sedoc. This is fantastic. Thank you so much! I just hope that it's unique enough to offer something different than the other games currently available :.

This game is really great! I appreciate the mechanical considerations and enjoy the tactical problems posed by each challenge.

Hey, thanks a lot! I'd love to hear any feedback especially negative that you have. If not, no big deal, and thanks again for playing! Hostile Takeover.

A downloadable game for Windows. Overview Take control of a small team of contractors, hired by mysterious suits for impossible jobs against powerful corporations.

Features It's called Power, not mana Playing cards costs Power, and the bad news is that each round your Power resets to zero. The good news is that each card can also be discarded to gain Power.

Do you keep each character balanced and focus your Power on the character with the best hand each turn?

Or do you make one of your characters into a recycler to fuel their killing machine companion? Game-changing cybernetic upgrades Along with adding new cards to their decks, characters can also be modified through permanent Upgrades.

Unlike cards, these Upgrades are always active and can greatly change how a character plays. Want to drain the life from your enemies every time they bleed?

That can be arranged, at the cost of never healing through standard means again. Unique character classes Each player character is represented by a different class, and each class has their own unique cards to build a deck from.

The Soldier uses ranged attacks with his guns and shields to block incoming damage. Random-ish levels Hand-made environments and encounters are pieced together through procedural generation to build each unique level.

Changing layouts, hazards, and events keep each run fresh, while enemy encounters and combat maps are designed for fun and challenge.

More information. Status In development Platforms Windows Rating. Download Download Hostile Takeover Demo - v0.

Mar 15, Jan 06, Dec 03, Oct 03, Sep 11, Aug 11, Jul 20, Comments Log in with itch. MaxDragon 23 days ago. Heroic days ago. LordGek days ago. LordGek days ago 1 edit.

Being able to review your deck when adding cards is HUGE, thanks! Know I'm kinda late to the party, but in the hopes that this project is still under development, I thought I'd give some feedback : Just finished my first and only run after the tutorial in the second loop after encountering a bug that stopped me from progressing.

Considering how few and weak your options of healing are, I'm guessing it's pretty likely for the same character to die repeatedly as they are only revived with 5 hp Thirdly, I think the virus mechanic is really cool, especially how their severity scales with how much power they take to get rid off, but I found that I would often spare the last opponent in a room just to wait until I could remove them.

PS: Sorry for the long comment! Federal Reserve Bank of St. Accessed Nov. The Clorox Company. Investing Essentials.

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Your Practice. Popular Courses. What Is a Hostile Takeover? Key Takeaways A hostile takeover is when an acquiring company attempts to takeover a target company against the wishes of the target company's management.

An acquiring company can achieve a hostile takeover by going directly to the target company's shareholders or fighting to replace its management.

A tender offer and a proxy fight are two methods in achieving a hostile takeover. Target companies can use certain defenses, such as the poison pill or a golden parachute, to ward off hostile takeovers.

Article Sources. Investopedia requires writers to use primary sources to support their work. These include white papers, government data, original reporting, and interviews with industry experts.

We also reference original research from other reputable publishers where appropriate. You can learn more about the standards we follow in producing accurate, unbiased content in our editorial policy.

Compare Accounts. The offers that appear in this table are from partnerships from which Investopedia receives compensation. Related Terms Anti-Takeover Measure In order to block hostile bids for control of a company, the company's management might implement anti-takeover measures.

Poison Pill Definition A poison pill is a defense tactic utilized by a target company to prevent, or discourage, attempts of a hostile takeover by an acquirer.

How Takeovers Work A takeover occurs when an acquiring company makes a successful bid to assume control of a target company.